package events { import flash.events.Event; public class MyCustomEvent extends Event { // custom data to be passed with // each triggering of the event public var state:String; // the string used as the event name // the variable name will show up under auto-complete // the value is used to announce what type of event a class // or component will listen for public static const MY_CUSTOM_EVENT:String = 'MyCustomEvent'; public function MyCustomEvent(theState:String, type:String, bubbles:Boolean) { // implement the event class super(type,bubbles); // set the value of the current value of 'state' inside the class this.state = theState; } /* override public function clone():Event { return new MyCustomEvent(state, type, bubbles); } */ } }